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Game End Time Reminder

End of Game Scenarios

The game is scheduled to end at 5 minutes prior to the end of the scheduled slot, just like in the Regular Season. For example the 9:00 games will end at 10:25,  10:30 games will end at 11:55, so on and so forth.

Ties were acceptable in the Regular season, but not in Playoffs. Therefore, the following applies:

At five minutes before the end of the scheduled time slot, the next turnover or point ends the game, unless the game is 1) Tied, in which case the next point wins, or 2) A one point game, in which case the game is over at the next turnover or point by the leading team OR if the lagging team has possession when the clock strikes, they must score without turning it over for the game to continue. If they do score to tie it up, the next point wins.

1) Score is 10-7. Time hits 10:25, disc is dropped by either team, or either team scores without turning it over, game is over.

2) Score is 10-10. Time hits 10:25, team with possession scores, game is over.

3) Score is 10-10. Time hits 10:25, disc is dropped. Game continues until one team scores to break the tie. Once either team scores, game is over.

4) Score is 10-9. Time hits 10:25, the leading team has possession and drops it or scores, game is over.

5) Score is 10-9. Time hits 10:25, the lagging team has possession and drops it, game is over.

6) Score is 10-9. Time hits 10:25, the lagging team has possession and scores without turning it over, game continues until either team scores again.

Final Rankings!

The final rankings are ready! You can figure out your schedule from the link below, and we’ll be sharing a spreadsheet soon too!
https://www.milezeroultimate.com/wp-content/uploads/2014/08/MZU-Summer-2014-Playoffs-Final2.pdf

Division 1:
1) FOA
2) Young Guns
3) Honey Badger
4) Death from Above

Division 2:
5) East Dillon Donkeys
6) Sex Panther
7) Dirty Little Huckers
8) Bad Wolf
9) Huck up, Huck off!
10) GBU
11) Stop Staring at My Disc
12) BioHazard

Division 3:
13) Night Hawks
14) Smooth Mauve
15) Teenage Mutant Hero Lobsters
16) Crush
17) Nice Cleats, Wanna Huck?
18) Slow Clap
19) Lukey’s Boat
20) Drunk and Disc-Orientated

Division 4:
21) Annnnd…. It’s a great way to stay in shape
22) Disc Tracy
23) Mighty Hucks
24) Hat Team
25) Disc Cheney
26) CAF
27) Rhymes with Orange
28) Huckstables

Reschedules

To get all games in before playoffs, we are putting 2 fields on Brother Egan and shifting the 6:30 Southlands games to 7, so we can squeeze in a 5:30 game. Here is the updated schedule:

Tuesday reschedules:
Young Guns vs HB Wednesday August 20th @ 5:30 @ Southlands
Slow Clap vs Disc Tracy Wednesday August 20th @ 5:30 @ Southlands
Bad Wolf vs FoA Thursday August 21st @ 5:30 at Southlands
Crush vs Teenage Mutant Thursday August 21st @ 5:30 at Southlands
Nice Cleats vs Disc Tracy Thursday August 21st @ 5:30 at BE
East Dillon Donkeys vs Smooth Mauve Thursday August 21st @ 7:00 at BE

All 6:30 games at Southlands are now at 7 for the remainder of the week.
Wednesday:
GBU vs Huck Up Huck Off
Slow Clap vs Ri-Disc-ulous
Thursday:
Sex Panthers vs Nighthawks
The Huckstables vs Rhymes with Orange

Year-end Awards time!

Please vote in your year-end awards! We’ll announce the winners at the party on Saturday after playoffs, along with a few other surprises.

https://docs.google.com/forms/d/1bFdphyv_yegBK4NLq9bTUi_G3L5A9dDwffsbLcu_rBI/viewform
Polls close Friday at noon.

Summer League Playoff Structure

Here is your 2014 Capital Subaru Playoff Structure – all going down on Saturday, August 23th at Fieldian’s and Ayre Athletic Grounds (for now).

There will be 4 playoff divisions:

Top 4 teams play for Flaherty Cup (Division 1)
Teams 5-12 play for Division 2 Title
Teams 13-20 play for Division 3 Title
Teams 21-28 play for Division 4 Title

– All teams get 2 guaranteed games, some will have 3 depending on performance
– For Division 1 – 1 vs 4 and 2 vs 3 with winners playing each other for championship and losers playing for 3rd place.
– For Divisions 2, 3 & 4 – 8 team single elimination bracket with losers playing consolation games

I HAVE MORE QUESTIONS!!

Q: How did you guys decide the structure?
A: Our League Committee sits down together and looks at all the factors in play. These include ensuring everyone gets 2 games, level of competition, scheduling, field availability, avoiding back-to-back games, avoiding too many games in the day – and the big one that we’ve heard you loud and clear over – ensuring playoffs take place in one day. The Committee discussed a number of scenarios, and then finally put forward a recommendation to the Board.

Q: At the end of the Regular Season, do teams move up/down a tier.
A: Yes. There will be one more movement at the end of this round.

Q: How many teams do we have this year?
A: We have 28 of 30 teams playing in the playoffs this year!

Q: Why did you separate Div 1 into  a smaller group?
A: This is never an easy decision, as we know people have a lot of opinions on it. In the end, it came down to two things… it provided the most number of teams with a level of competition that more closely aligned with their skill level and the level they have faced all year. And, second, it avoided a system of numerous bys in various divisions. This ensured a smoother and easier playoff day for all involved.

Q: So, who is the overall winner?
A: Well, using our ladder structure, the top team in our league will be the overall winner and take home the Flaherty Cup. However, we’ll also have some fun trophies for Divisions 2,3 and 4.

Q: How awesome is playoff day going to be?
A: Awesomeness level will be high. #IwishwehadatshirtgunbutKarensaidno

Q: If my team loses a game, are we done?
A: If you lose your first game, you are out of contention for the trophy of your respective division; however, you will get to play again in a consolation game! Everyone is guaranteed at least 2 games!

Q: I want to watch the finals, will you be posting the schedule?
A: Stay tuned to our website to get the full playoff details/schedules!

Subbing for Summer! (2014)

To help meet subbing demands, players can now sub 6 games in a season. But, a few things to also remember:

– All general subbing rules still apply: https://www.milezeroultimate.com/?page_id=250
– You can still only sub 1 playoff game, and it is included in your 6 total.
– If you are having major playoff issues with players, please contact MZU and we will address it on a case-by-case basis.

Monday Night League – REGISTER NOW!

We’re trying something a little old, and a little new! Monday Night League is launching again with 7 weeks of Ultimate for $20… and the format is Open. What that means is that team/league structure will depend on the number of people that register! SIGN UP NOW!

  • When: Monday Nights
  • Duration: 7 weeks (July 12 – Aug 25)
  • Who: Anyone 19+ … we’re a coed league! Beginners welcome.
  • Cost: $20 reg fee (PLUS $30 UNL fee if you aren’t already playing Summer
  • Signing Up: Register as individuals or pairs
  • Team/League Format: Open format, so the team composition and league format, including gender ratio and team numbers are dependent on the number of people that register.
  • Team Building: Teambuilding by our Board where necessary
  • Registration: OPEN now, closes July 12 in the morning

Tiebreaker Questions

We had announced a while back in February that we were ditching Spirit as a tiebreaker, but we didn’t fully outline the rules… so, here is the order we’ll follow (as outlined on Zuluru too!).

1) Head-to-Head. If the teams who are tied have played each other, the team who won that game wins the tiebreaker.
2) Head-to-Head Plus-Minus. This will not apply to our Summer League as this would only be relevant for teams that have played each other more than once and split those games. For example if two teams played each other twice and each won a game, this would be used to break the tie. Teams will never play each other more than once in a single round.
3) Plus-Minus. This will be used if teams have played each other and tied, OR have not played each other at all. The total plus-minus for the round will be used and the team with the higher number wins the tiebreaker.
4) 4th Tiebreaker is Goals For. This will be used if all of the conditions exist to go to plus-minus, AND the teams in question have the exact same plus-minus rating. Then the team with the most goals scored in the round wins the tiebreaker.